Waning Light Festival
Divination
Many divination spells have cone-shaped areas. These move with you and extend in the direction you choose. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
Ritual Level 8
- Casting Time
- 9 hoursRituals take far longer than spells to perform — typically 10 minutes per ritual level, and sometimes hours or days. The ritual fails if its casting is interrupted.Spell rule: Casting Time ↗Casting Occult Rituals ↗
- Components
- V, S, F (each caster must wear a ceremonial costume worth 500 gp), SC (up to 12)V (Verbal): Spoken incantations, often chanted by all participants throughout the casting.S (Somatic): Precise ritual gestures performed during the casting.F (Focus): A prop used but not consumed by the ritual — it can be reused.SC (Secondary Casters): Additional casters who aid the primary caster; the required count appears in the components line as "SC (…)".Spell rule: Components ↗Casting Occult Rituals ↗
- Range
- primary and secondary castersHow far the ritual's effect reaches from the primary caster, measured like a spell's range.Spell rule: Range ↗Casting Occult Rituals ↗
- Duration
- 2 hoursHow long the ritual's effect lasts once completed — from instantaneous to permanent. A trailing "(D)" means the primary caster can dismiss it.Spell rule: Duration ↗Casting Occult Rituals ↗
- Saving Throw
- Will negates (harmless)If the ritual allows a save, this lists which save and its effect. A ritual's save DC is usually fixed by the ritual rather than derived from a caster's ability.Spell rule: Saving Throw ↗Casting Occult Rituals ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the ritual's effect (Yes/No).Spell rule: Spell Resistance ↗Casting Occult Rituals ↗
Skill ChecksThe heart of a ritual: during the casting the primary caster (and sometimes assistants) must succeed at the listed skill checks. Each entry gives the skill, its DC, and how many successes are required. Failing a check can trigger the ritual's Failure entry.Casting Occult Rituals ↗
| Skill | DC | Successes |
|---|---|---|
| Knowledge (religion) Knowledge You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties. Below are listed typical fields of study. View on Archives of Nethys ↗- Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts) - Dungeoneering (aberrations, caverns, oozes, spelunking) - Engineering (buildings, aqueducts, bridges, fortifications) - Geography (lands, terrain, climate, people) - History (wars, colonies, migrations, founding of cities) - Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids) - Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin) - Nobility (lineages, heraldry, personalities, royalty) - Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic) - Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead) | 29 | 3 |
| Perform (dance) Perform You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks. View on Archives of Nethys ↗Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below. - Act (comedy, drama, pantomime) - Comedy (buffoonery, limericks, joke-telling) - Dance (ballet, waltz, jig) - Keyboard instruments (harpsichord, piano, pipe organ) - Oratory (epic, ode, storytelling) - Percussion instruments (bells, chimes, drums, gong) - String instruments (fiddle, harp, lute, mandolin) - Wind instruments (flute, pan pipes, recorder, trumpet) - Sing (ballad, chant, melody) | 29 | 3 |
| Perform (percussion) Perform You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks. View on Archives of Nethys ↗Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below. - Act (comedy, drama, pantomime) - Comedy (buffoonery, limericks, joke-telling) - Dance (ballet, waltz, jig) - Keyboard instruments (harpsichord, piano, pipe organ) - Oratory (epic, ode, storytelling) - Percussion instruments (bells, chimes, drums, gong) - String instruments (fiddle, harp, lute, mandolin) - Wind instruments (flute, pan pipes, recorder, trumpet) - Sing (ballad, chant, melody) | 29 | 3 |
BacklashHarm or strain the casters suffer simply from performing the ritual, regardless of whether it ultimately succeeds.Casting Occult Rituals ↗
All casters become exhausted and gain 1 temporary negative level (DC = 16 + the primary caster’s Charisma bonus to remove after the first day).
FailureWhat goes wrong if the ritual's skill checks fail — often dangerous, ranging from wasted effort to summoning a hostile creature or worse.Casting Occult Rituals ↗
All casters gain 1 temporary negative level (DC = 16 + the primary caster’s Charisma bonus to remove after the first day), and the primary caster takes 4d6 points of damage.
Description
At the completion of the festival, the primary and secondary casters are charged with magical energy. For the next 2 hours, any creature they touch gains a resistance bonus on their next 5 saving throws equal to 1 for every 5 Hit Dice the primary caster possesses. It’s considered auspicious if it rains during the festival, even more so if thunder and lightning crack through the sky. If the ritual is performed in these conditions, the benefit is doubled, instead granting the bonus on saving throws for the next 10 saves.Since the casters must touch a celebrant to bestow the boon, the 2-hour period after the ritual turns into a huge parade as the casters wind through the city to greet the populace. Segadans gather along the streets to reach out and touch one of the casters as they pass.