Pathfinder Codex

Utterings of the Wendo

Conjuration ( Calling)

Ritual Level 6

Casting Time
60 minutes
Components
V, S, M (crushed animal bones and two smooth stones), SC (up to 8)
Range
primary caster
Duration
concentration of the primary caster
Saving Throw
Will negates
Spell Resistance
no

Skill Checks

SkillDCSuccesses
Diplomacy312
Knowledge (nature)313
Knowledge (religion)281

Backlash

All casters are exhausted and gain 1 temporary negative level (DC = 16 + the primary caster’s Charisma bonus to remove the condition after the first day).

Failure

The primary caster is immediately afflicted with malaria with no onset time (disease—save DC 18; frequency 1/day; effect 1d3 Str and 1d3 Con/day plus fatigue; cure 2 saves). At the GM’s discretion, a particularly powerful hostile wendo may possess the primary caster (as per possession). This persists for the following 24 hours.

Description

By using finely crushed animal bones to mark her own skin with symbols associated with a specific wendo, the primary caster readies herself for possession by that wendo. After lying prostrate and placing smooth stones over her eyes, the primary caster negotiates with the wendo to convince it to inhabit her body.

An unwilling wendo can resist the summons by succeeding at a Will saving throw. If the wendo succeeds at the saving throw, it doesn’t enter the primary caster, but the ritual is still considered a success. A wendo that fails or forgoes this save is summoned into the primary caster’s body, where it speaks by way of the caster’s voice, which takes on elements associated with that wendo (a gravelly quality for a wendo tied to the earth, for example). The wendo has no further control of the caster’s mind or body, and it must leave the primary caster when that caster ceases to concentrate. While the wendo speaks through the caster, secondary casters can ask it questions, at a maximum rate of 1 question per round (regardless of the number of secondary casters). The wendo speaks in a language the primary caster knows and can refuse to answer questions, can answer them cryptically, or can lie using Bluff with a +16 bonus on the attempt. The wendo is not otherwise beholden to the ritual casters.