Return to Dormancy
Enchantment
Ritual Level 8
- Casting Time
- 80 minutesRituals take far longer than spells to perform — typically 10 minutes per ritual level, and sometimes hours or days. The ritual fails if its casting is interrupted.Spell rule: Casting Time ↗Casting Occult Rituals ↗
- Components
- V, S, M (a bone, piece of skin, or scale belonging to the target), SC (at least 4 and up to 20)V (Verbal): Spoken incantations, often chanted by all participants throughout the casting.S (Somatic): Precise ritual gestures performed during the casting.M (Material): Physical substances consumed by the ritual. Costly components are listed with their price.SC (Secondary Casters): Additional casters who aid the primary caster; the required count appears in the components line as "SC (…)".Spell rule: Components ↗Casting Occult Rituals ↗
- Range
- mediumHow far the ritual's effect reaches from the primary caster, measured like a spell's range.Spell rule: Range ↗Casting Occult Rituals ↗
- Target
- one Colossal creature (minimum 20 HD)How the ritual is aimed: a Target (specific creatures or objects), an Effect it creates, or an Area it covers. "Target or Area" means the ritual uses either, at the casters' choice.Spell rule: Aiming a Spell ↗Casting Occult Rituals ↗
- Duration
- instantaneous, see textHow long the ritual's effect lasts once completed — from instantaneous to permanent. A trailing "(D)" means the primary caster can dismiss it.Spell rule: Duration ↗Casting Occult Rituals ↗
- Saving Throw
- Will negatesIf the ritual allows a save, this lists which save and its effect. A ritual's save DC is usually fixed by the ritual rather than derived from a caster's ability.Spell rule: Saving Throw ↗Casting Occult Rituals ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the ritual's effect (Yes/No).Spell rule: Spell Resistance ↗Casting Occult Rituals ↗
Skill ChecksThe heart of a ritual: during the casting the primary caster (and sometimes assistants) must succeed at the listed skill checks. Each entry gives the skill, its DC, and how many successes are required. Failing a check can trigger the ritual's Failure entry.Casting Occult Rituals ↗
| Skill | DC | Successes | ||
|---|---|---|---|---|
Choose one:
|
36 | 2 | ||
| Knowledge (nature) Knowledge You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties. Below are listed typical fields of study. View on Archives of Nethys ↗- Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts) - Dungeoneering (aberrations, caverns, oozes, spelunking) - Engineering (buildings, aqueducts, bridges, fortifications) - Geography (lands, terrain, climate, people) - History (wars, colonies, migrations, founding of cities) - Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids) - Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin) - Nobility (lineages, heraldry, personalities, royalty) - Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic) - Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead) | 36 | 2 | ||
| Perform Perform You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks. View on Archives of Nethys ↗Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below. - Act (comedy, drama, pantomime) - Comedy (buffoonery, limericks, joke-telling) - Dance (ballet, waltz, jig) - Keyboard instruments (harpsichord, piano, pipe organ) - Oratory (epic, ode, storytelling) - Percussion instruments (bells, chimes, drums, gong) - String instruments (fiddle, harp, lute, mandolin) - Wind instruments (flute, pan pipes, recorder, trumpet) - Sing (ballad, chant, melody) | 36 (see text) | 4 |
BacklashHarm or strain the casters suffer simply from performing the ritual, regardless of whether it ultimately succeeds.Casting Occult Rituals ↗
All casters are exhausted.
FailureWhat goes wrong if the ritual's skill checks fail — often dangerous, ranging from wasted effort to summoning a hostile creature or worse.Casting Occult Rituals ↗
The primary caster becomes the sole focus of the target, which attacks the primary caster to the best of its ability for the next hour.
Description
Numerous variants of this ritual exist, though the intent is always the same: to lull the rage within a gigantic, rampaging threat. The target is usually a unique creature with a specific Perform check is required to affect it. For example, returning King Mogaru to dormancy requires a successful Perform (sing) check as part of this ritual. Other creatures’ requirements are left to the GM’s discretion.The successful completion of this extensive ritual forces the target, which must be a Colossal creature with at least 20 HD, to attempt a Will save. On a failed save, the affected creature stops its current actions and retreats away from civilization for a period of no less than 1 year. Should the target succeed at this save, the ritual fails and its failure effect occurs immediately. Creatures with the kaiju subtype cannot use their recovery ability to attempt a new saving throw against this ritual’s effect. If a creature affected by this ritual is attacked and damaged, the effects of return to dormancy immediately end and the ritual’s failure effect takes place.