Pathfinder Codex

Hearthfire of Valenhall

Abjuration

Ritual Level 4

Casting Time
4 hours
Components
V, S, F (a cold iron and silver lantern worth 5,000 gp), SC (up to 12)
Range
touch
Target
one ship or vessel (up to one 10-ft. square/character level of the primary caster)
Duration
1 year
Saving Throw
none
Spell Resistance
yes

Skill Checks

SkillDCSuccesses
Knowledge (arcana)292
Survival292

Backlash

The primary caster takes 2d6 points of fire damage, and all casters become exhausted.

Failure

All casters become chilled and cannot warm themselves for 24 hours (treat as exposure to cold weather, regardless of outside conditions).

Description

A closely guarded practice among the Linnorm Kings, this ritual descended from far more ancient traditions practiced by the Erutaki to survive at the Crown of the World. After hours of singing, woodcarving, and fire-building, the primary caster throws an iron lantern into a raging bonfire, then plucks it from the flames with a bare hand. The ritual imbues the lantern with an inextinguishable yellow flame for a single year. When hung from the prow or mast of a ship, the lantern projects a protective bubble in which the temperature never falls below 50° F, rain and snow never fall heavier than a light shower, winds never blow faster than strong, and the light never darkens beyond dim (though outside conditions created by extreme weather, such as ice flows or large waves, may still threaten the ship and crew). Anyone resting inside this space dries easily, and preserved food and water do not naturally spoil.

So long as the lantern hangs from a ship, its flame always flickers toward the east, granting a +2 circumstance bonus on Survival checks to avoid becoming lost.