Exorcise Haunt
NecromancyNecromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
Ritual Level 4
- Casting Time
- 40 minutesRituals take far longer than spells to perform — typically 10 minutes per ritual level, and sometimes hours or days. The ritual fails if its casting is interrupted.Spell rule: Casting Time ↗Casting Occult Rituals ↗
- Components
- V, S, M (a glass of wine, nine candles, and rare incense worth 500 gp), F (a lexicon on the exorcism of spirits worth 750 gp).V (Verbal): Spoken incantations, often chanted by all participants throughout the casting.S (Somatic): Precise ritual gestures performed during the casting.M (Material): Physical substances consumed by the ritual. Costly components are listed with their price.F (Focus): A prop used but not consumed by the ritual — it can be reused.Spell rule: Components ↗Casting Occult Rituals ↗
- Range
- touchHow far the ritual's effect reaches from the primary caster, measured like a spell's range.Spell rule: Range ↗Casting Occult Rituals ↗
- Target
- one persistent vaporous hauntHow the ritual is aimed: a Target (specific creatures or objects), an Effect it creates, or an Area it covers. "Target or Area" means the ritual uses either, at the casters' choice.Spell rule: Aiming a Spell ↗Casting Occult Rituals ↗
- Duration
- 1 minute/character level of the primary casterHow long the ritual's effect lasts once completed — from instantaneous to permanent. A trailing "(D)" means the primary caster can dismiss it.Spell rule: Duration ↗Casting Occult Rituals ↗
- Saving Throw
- Will negatesIf the ritual allows a save, this lists which save and its effect. A ritual's save DC is usually fixed by the ritual rather than derived from a caster's ability.Spell rule: Saving Throw ↗Casting Occult Rituals ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the ritual's effect (Yes/No).Spell rule: Spell Resistance ↗Casting Occult Rituals ↗
Skill ChecksThe heart of a ritual: during the casting the primary caster (and sometimes assistants) must succeed at the listed skill checks. Each entry gives the skill, its DC, and how many successes are required. Failing a check can trigger the ritual's Failure entry.Casting Occult Rituals ↗
| Skill | DC | Successes |
|---|---|---|
| Diplomacy Diplomacy You can use this skill to persuade others to agree with your arguments, to resolve differences, and to gather valuable information or rumors from people. This skill is also used to negotiate conflicts by using the proper etiquette and manners suitable to the problem. View on Archives of Nethys ↗ | 31 | 1 |
| Knowledge (religion) Knowledge You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties. Below are listed typical fields of study. View on Archives of Nethys ↗- Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts) - Dungeoneering (aberrations, caverns, oozes, spelunking) - Engineering (buildings, aqueducts, bridges, fortifications) - Geography (lands, terrain, climate, people) - History (wars, colonies, migrations, founding of cities) - Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids) - Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin) - Nobility (lineages, heraldry, personalities, royalty) - Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic) - Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead) | 31 | 2 |
| Sense Motive Sense Motive You are skilled at detecting falsehoods and true intentions. View on Archives of Nethys ↗ | 31 | 1 |
BacklashHarm or strain the casters suffer simply from performing the ritual, regardless of whether it ultimately succeeds.Casting Occult Rituals ↗
The primary caster becomes helpless for the ritual’s duration and the target haunt’s hit points are fully healed to its total maximum. If the target haunt has been neutralized, it immediately reactivates.
FailureWhat goes wrong if the ritual's skill checks fail — often dangerous, ranging from wasted effort to summoning a hostile creature or worse.Casting Occult Rituals ↗
The primary caster takes 2d6 points of Wisdom drain. A caster whose Wisdom drain equals or exceeds her Wisdom score dies, her spirit becoming conjoined with that of the haunt to create a more powerful haunt (subject to GM discretion but typically increasing the haunt’s CR by 1).
Description
The caster reads aloud from her chosen lexicon while standing amid a circle of candles, reciting passages that fill her with dedication and conviction. Upon the completion of the ritual’s casting time, she steps into the target haunt’s area, causing her to forge a psychic connection with the haunt that pulls her mind into a binary mindscape (Occult Adventures 235) of the haunt’s creation and that is strongly reminiscent of the haunt’s anguish and themed along the lines of the haunt’s destruction method.This ritual allows the caster to instigate a psychic duel with the target haunt (Occult Adventures 202), functioning like instigate psychic duel. Unlike with instigating a duel with another creature, a haunt remains responsive in the real world during the psychic duel; it is able to act during its normal initiative. The haunt counts as a psychic spellcaster with a caster level equal to the haunt’s caster level for all purposes and can generate an unlimited number of manifestation points, though it can spend only a number of manifestation points equal to 1/2 its caster level (minimum 1st) per psychic manifestation. In the mindscape, the haunt’s saving throw bonuses are equal to its CR + 2, and its melee and ranged attack bonuses are equal to 1-1/2 its CR + 2. In addition, the haunt has an amount of temporary hit points equal to its normal hit point total. If these temporary hit points are reduced to 0, the haunt is destroyed as if its specific destruction action had been performed.