Chadao Benediction
TransmutationTransmutation spells change the properties of some creature, thing, or condition.
Ritual Level 4
- Casting Time
- 40 minutesRituals take far longer than spells to perform — typically 10 minutes per ritual level, and sometimes hours or days. The ritual fails if its casting is interrupted.Spell rule: Casting Time ↗Casting Occult Rituals ↗
- Components
- V, S, M (enough green tea leaves of exceptional quality to brew a pot of tea), F (a tea ceremony set worth at least 150 gp), SC (at least 1 and up to 4)V (Verbal): Spoken incantations, often chanted by all participants throughout the casting.S (Somatic): Precise ritual gestures performed during the casting.M (Material): Physical substances consumed by the ritual. Costly components are listed with their price.F (Focus): A prop used but not consumed by the ritual — it can be reused.SC (Secondary Casters): Additional casters who aid the primary caster; the required count appears in the components line as "SC (…)".Spell rule: Components ↗Casting Occult Rituals ↗
- Range
- touchHow far the ritual's effect reaches from the primary caster, measured like a spell's range.Spell rule: Range ↗Casting Occult Rituals ↗
- Duration
- 24 hours; see textHow long the ritual's effect lasts once completed — from instantaneous to permanent. A trailing "(D)" means the primary caster can dismiss it.Spell rule: Duration ↗Casting Occult Rituals ↗
- Saving Throw
- noneIf the ritual allows a save, this lists which save and its effect. A ritual's save DC is usually fixed by the ritual rather than derived from a caster's ability.Spell rule: Saving Throw ↗Casting Occult Rituals ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the ritual's effect (Yes/No).Spell rule: Spell Resistance ↗Casting Occult Rituals ↗
Skill ChecksThe heart of a ritual: during the casting the primary caster (and sometimes assistants) must succeed at the listed skill checks. Each entry gives the skill, its DC, and how many successes are required. Failing a check can trigger the ritual's Failure entry.Casting Occult Rituals ↗
| Skill | DC | Successes |
|---|---|---|
| Diplomacy Diplomacy You can use this skill to persuade others to agree with your arguments, to resolve differences, and to gather valuable information or rumors from people. This skill is also used to negotiate conflicts by using the proper etiquette and manners suitable to the problem. View on Archives of Nethys ↗ | 30 | 2 |
| Knowledge (nobility) Knowledge You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties. Below are listed typical fields of study. View on Archives of Nethys ↗- Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts) - Dungeoneering (aberrations, caverns, oozes, spelunking) - Engineering (buildings, aqueducts, bridges, fortifications) - Geography (lands, terrain, climate, people) - History (wars, colonies, migrations, founding of cities) - Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids) - Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin) - Nobility (lineages, heraldry, personalities, royalty) - Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic) - Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead) | 30 | 2 |
BacklashHarm or strain the casters suffer simply from performing the ritual, regardless of whether it ultimately succeeds.Casting Occult Rituals ↗
The primary caster takes a –4 penalty to Strength and Dexterity for 24 hours.
FailureWhat goes wrong if the ritual's skill checks fail — often dangerous, ranging from wasted effort to summoning a hostile creature or worse.Casting Occult Rituals ↗
All casters can’t benefit from morale bonuses for 1 week.
Description
The primary caster brews a pot of tea and serves it to the secondary casters in a formal ceremony. Everything, from the amount poured into each cup to the tea’s temperature, must be precise. During this time, the casters can either remain silent or speak politely to one another, but never of anything crude. If the tea ceremony is interrupted in any way, the ritual fails, no matter how many successes the casters have accrued. When the casters have finished drinking the tea and successfully completed the ritual, they are filled with a sense of serenity. Each caster receives a +4 morale bonus on saving throws against fear effects for the next 24 hours.Any caster can dismiss the ritual’s effect for herself as an immediate action and gain one of the following benefits.
- The caster gains 2d10+4 temporary hit points that last for 4 hours.
- The caster is immediately cured of a single poison affecting her.
- The caster can reroll a failed Will saving throw, taking the better result. If this saving throw is against a fear effect, the caster still gains the +4 morale bonus on the reroll.
- The caster can cast a single spell of 3rd level or lower as if it were a silent and still spell.