Pathfinder Codex

Atavistic Reversion

Transmutation

Ritual Level 5

Casting Time
5 hours
Components
V, S, M (musky incense worth 500 gp), F (crown made of claws and fangs), SC (up to 8)
Range
touch
Area
1-mile radius/character level of the primary caster
Duration
instantaneous
Saving Throw
Fortitude negates
Spell Resistance
yes

Skill Checks

SkillDCSuccesses
Bluff331
Knowledge (nature)331
Handle Animal331
Intimidate331
Survival331

Backlash

All casters suffer 1 temporary negative level and become exhausted.

Failure

The primary caster gains the mind and body of a Tiny animal, as if she failed both saves against baleful polymorph.

Description

The primary caster lights a bonfire surrounded with incense, steps into the fire, places the crown upon his brow, and lets forth a primal howl. Ghostly images of beasts swirl through the air as the casters join in a spectral hunt. As the ritual progresses, all humanoids in the ritual’s area of effect, including the casters, regress in appearance to resemble their primal animalistic ancestors. Initially, these features have no mechanical effects, and they disappear if the ritual fails. If the ritual succeeds, the casters and those who succeed at a Fortitude save return to normal, while all other humanoids regress further. They gain a +4 size bonus to Strength, a +4 natural armor bonus to AC, and a bite attack (if they already had one, it counts as if they were one size larger). If their Intelligence is greater than 2, it becomes 2, and they can’t cast spells, use other special abilities that require Intelligence, speak, and wield manufactured weapons. The only skill checks they can attempt are Acrobatics, Climb, Fly, Perception, Stealth, and Swim. The effects on a creature can be removed with break enchantment, limited wish, miracle, remove curse, or wish. Removing the penalties also removes the benefits.