Zohls
Verity
PFS Legal
Pantheon
Zohls is a powerful archon empyreal lord dedicated to investigation, truth, and determination. A being driven by logic, she revels in uncovering mysteries and sees existence as connected, interlocking puzzles, but has difficulty remembering that not everyone can perceive logic as she can.
- Alignment
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LG
Lawful GoodA lawful good character believes in honor. A code or faith that she has unshakable belief in likely guides her. She would rather die than betray that faith, and the most extreme followers of this alignment are willing (sometimes even happy) to become martyrs.
A lawful good character at the extreme end of the lawful-chaotic spectrum can seem pitiless. She may become obsessive about delivering justice, thinking nothing of dedicating herself to chasing a wicked dragon across the world or pursuing a devil into Hell. She can come across as a taskmaster, bent upon her aims without swerving, and may see others who are less committed as weak. Though she may seem austere, even harsh, she is always consistent, working from her doctrine or faith. Hers is a world of order, and she obeys superiors and finds it almost impossible to believe there’s any bad in them. She may be more easily duped by such imposters, but in the end she will see justice is done—by her own hand if necessary. - Areas of Concern
- Determination, investigation, truth
- Favored Weapon
- Heavy crossbow
- Symbol
- Book with checkered page
- Sacred Animals
- Wren
- Sacred Colors
- Black, white
- Worshipers
- Archivists, benevolent spies, detectives, good inquisitors, researchers
- Worshipper Alignments
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LG
Lawful GoodA lawful good character believes in honor. A code or faith that she has unshakable belief in likely guides her. She would rather die than betray that faith, and the most extreme followers of this alignment are willing (sometimes even happy) to become martyrs., NG
A lawful good character at the extreme end of the lawful-chaotic spectrum can seem pitiless. She may become obsessive about delivering justice, thinking nothing of dedicating herself to chasing a wicked dragon across the world or pursuing a devil into Hell. She can come across as a taskmaster, bent upon her aims without swerving, and may see others who are less committed as weak. Though she may seem austere, even harsh, she is always consistent, working from her doctrine or faith. Hers is a world of order, and she obeys superiors and finds it almost impossible to believe there’s any bad in them. She may be more easily duped by such imposters, but in the end she will see justice is done—by her own hand if necessary.Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., LN
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action.
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it. - Realms
- Palace of Zohls, Grand Court of Heaven, Iudica, Heaven
Edicts
Solve logic puzzles, investigate crimes, devise new solutions from research
Anathema
Make judgments without evidence, contaminate evidence, obstruct truths
Obedience
Study an unfamiliar scene and then draw it as perfectly as possible from memory. Mark any inconsistencies on the sketch and keep it in an accessible place for future reference. Gain a +4 sacred bonus on saving throws against illusions.Boons
Celestial Obedience
Required feat: Celestial Obedience
Mystery Cultist
Source: Chronicle of the Righteous
PFS Legal
Sleuthhound (Sp)
Penetrating Gaze (Sp)
You can cast extended true seeing three times per day. This ability is the equivalent of a 7th-level spell.
Witness to All (Su)
You become cognizant of your surroundings at all times. You gain improved uncanny dodge, using your total HD in place of rogue levels for determining creatures that can sneak attack you. You gain a +6 sacred bonus on Perception checks. Once per day, you can summon 1d4 magic eyes that can travel out to a range of 2 miles, as if you had cast enlarged greater prying eyes.