Vale
The Court of Ancestors
PFS Legal
Pantheon
Vale is an agender psychopomp usher who serves as chief prosecutor and authority on non-deific religions in the Boneyard. The Court of Ancestors advocates for the judgement of souls based on external impact, disregarding internal intentions.
- Alignment
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N
NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism.
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day. - Areas of Concern
- Consequence, superstition, tradition
- Favored Weapon
- Heavy flail
- Symbol
- Three circles bisected by a horizontal line
- Worshipers
- Mourners of the guilty dead, storytellers
- Worshipper Alignments
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NG
Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., LN
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., N
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., CN
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., NENeutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest.
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him. - Realms
- Mall of Jurisprudence, Boneyard
Edicts
Learn and share and stories of the dead, chronicle languages and cultural traditions, protect knowledge
Anathema
Allow intent to sway your judgment of an action, disrespect the traditions of those around you
Obedience
Recite a family history to a surviving member of that family. Researching requires 45 minutes, while the recitation requires 15–30 minutes. Select a particular alignment component—chaos, evil, good, or law—and gain a +2 sacred bonus to AC against opponents with that alignment component.Boons
Monitor Obedience
Required feat: Monitor Obedience
None
Source: Concordance of Rivals
It Is Known (Sp)
Issue Judgment (Sp)
Once per day, you can issue a judgment on a crime whose testimony and evidence you have either personally witnessed or studied for at least 1 hour. If you find the target guilty, you can cast major curse on that creature as a spell-like ability with a caster level equal to your Hit Dice. The condition to remove the curse must relate directly to making amends or growing beyond the criminal behavior.
Collective Knowledge (Su)
Whenever you are among a culture, you gain a +5 insight bonus on Knowledge checks to intuitively understand local customs, etiquette, history, lore, and magic of that particular culture, and you can attempt such Knowledge checks untrained. For the purposes of this power, a “culture” is any particular group of at least 100 people within 5 miles of each other who share a common ethnicity, language, or race, and you are considered among the culture when you are no more than 1 mile away from anyone in this particular group.