Trelmarixian
The Black, Rider of Famine, Horseman of Famine, Archdaemon of Wasting, The Lysogenic Prince
PFS Legal
Pantheons
Trelmarixian the Black (pronounced trel-mar-IX-ee-an) is the Rider of Famine and the youngest and most ambitious of the Apocalypse Riders of Abaddon. He is a patron of starvation and wasting, particularly from self-consumption and cancers.
- Alignment
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NE
Neutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest.
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him. - Areas of Concern
- Famine
- Favored Weapon
- Spiked gauntlet
- Symbol
- Jackal skull and eclipse
- Sacred Animals
- Horse, jackal
- Sacred Colors
- Black
- Worshipers
- Evil druids, gryphs, hungry ghosts, starvation victims, urdefhans
- Worshipper Alignments
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N
NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., LE
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Lawful EvilA lawful evil character goes about her business motivated by her own interests, but knows that ultimately order protects her. She seeks to achieve her own ends—but through order, not chaos. Even when boiling with anger, she is more likely to carefully plot vengeance than risk her own death through hasty actions. Sometimes that revenge will take years to happen, and that is acceptable., NE
A lawful evil character at the extreme end of the spectrum is zealous in her aims and will make any sacrifice to achieve them. Her twisted philosophy can make her paranoid of her closest followers, even family and friends. She stops at nothing to gain control, for only through control can she have peace. Yet even the most powerful and ordered society has its enemies, and to a lawful evil character only the destruction of those enemies can bring fulfillment.
Order is everything, at any cost.Neutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest., CE
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him.Chaotic EvilA chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.
In many ways, a chaotic evil character is pinned down by her inherent nature to be unpredictable. She is like a spreading fire, a coming storm, an untested sword blade. An extreme chaotic evil character tends to find similarly minded individuals to be with—not out of any need for company, but because there is a familiarity in this chaos, and she relishes the opportunity to be true to her nature with others who share that delight. - Realms
- Weeping Tower, Withered Court, Abaddon
Edicts
End all mortal life through wasting consumption and starvation, violently consume matter and souls
Anathema
Kill or remove a parasite or tumor, grow food
Obedience
Abstain from eating or drinking until you experience the bitter pangs of hunger. Meditate in this state for just under an hour, and then gorge yourself upon any available substance regardless of its suitability as food, such as sand, ashes, or flesh. Gain a +4 profane bonus on saving throws against effects that cause exhaustion, fatigue, nausea, or sickness.Boons
Fiendish Obedience
Required feat: Fiendish Obedience
Evangelist
Source: Book of the Damned
Jackal’s Blessing (Sp)
Unending Whispers (Sp)
You can cast insanity once per day as a spell-like ability.
Kiss of the Lysogenic Prince (Su)
You can make a touch attack to infect another creature with a fragment of your soul. The target can resist the attach with a successful Will save (DC = 10 + half your Hit Dice + your Charisma modifier). Otherwise, while you and the target are on the same plane, as a free action you can observe what your target perceives with its senses. Once per day as a standard action, you can directly control the target’s actions for 1 round plus a number of additional rounds equal to your Charisma bonus. The affected creature retains no memory of your controlling influence or its actions while controlled. This is a curse effect. You can have only one target affected by your kiss at a time; if you target another creature, the first is no longer affected.
Exalted
Source: Book of the Damned
Jackal’s Grace (Sp)
Unending Hunger (Su)
Once per day as a standard action, you can consume any nonliving substance without ill effect. The size of the object consumed can be no larger than a creature of your own size category, but regardless of the size, consuming the object takes only 1 round. A body consumed in this way can be restored to life only via miracle, true resurrection, or wish. Any object you consume can attempt a Fortitude save (DC = 10 + half your Hit Dice + your Constitution modifier) to avoid being destroyed.
Withering Invocation (Sp)
Once per day, you can invoke Trelmarixian’s unending hunger to cause a number of victims to consume themselves from the inside out. You can cast implosion once per day as a spell-like ability.
Sentinel
Source: Book of the Damned
Famine’s Crusader (Sp)
Consumptive Aura (Su)
As a swift action, you can radiate an aura of hunger to a radius of 20 feet. Once you activate this ability, you can maintain it each round as a free action. You can use this ability for a number of rounds per day equal to your Hit Dice; these rounds need not be consecutive, but they must be used in 1-round increments. Each round a creature begins its turn within this aura, it must succeed at a Fortitude save (DC = 10 + half your Hit Dice + your Charisma modifier) or take 1d6 points of nonlethal damage and become fatigued from extreme hunger. Creatures that don’t need to eat are immune to this effect. You are immune to this effect, and although you still feel hunger pangs, you no longer take damage nor are otherwise inconvenienced by the effects of starvation.
Eruptive Arrival (Sp)
Once per day, you can teleport yourself into the flesh of any living creature that you can see (as per greater teleport), erupting out of its body in a shower of blood, bone, and viscera, arriving in an adjacent square, and dealing 5d6 damage to all creatures within 10 feet. The target itself takes 20d6 points damage. The target and creatures in the affected areas can attempt Fortitude saves (DC = 10 + half your Hit Dice + your Constitution bonus) to reduce the damage by half, but any creature that fails this saving throw is also nauseated for 1d4 rounds.