Pathfinder Codex

Orcus

Prince of Undeath, Demon Lord of Necromancy and the Undead

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Pantheon

Demon Lords

Portrait of Orcus

Orcus (pronounced OHR-kuhs) is the demon lord of the undead and those who practice vile necromancy, but is also associated with the sin of wrath. He is a major object of worship throughout the Universe, yet has a relatively small following on Golarion. As the demon lord of necromancy, Orcus seems to call more to those who have chosen undeath freely, rather than those who acquired it by accident.

Alignment
CE
Areas of Concern
Death, necromancy, wrath
Favored Weapon
Heavy mace
Symbol
Four-horned goat head
Sacred Animals
Goat
Sacred Colors
Ivory, red
Worshipers
Deros, orcs, necromancers, powerful undead (especially liches or mummies), thanatotic titans
Worshipper Alignments
CN , NE , CE
Realms
Uligor, Outer Rifts

Edicts

Become undead through choice and skill, master necromantic magic, create undead

Anathema

Become a vampire or accidental undead, give succor to faiths that seek to destroy undead

Obedience

Grind a half-pound of bones from the skeleton of a sentient creature, mix with water to create a gray paste, and then eat it at the end of a long recitation of prayers to Orcus. Gain a +4 profane bonus on all saving throws against death and negative energy effects.

Boons

Demonic Obedience

Required feat: Demonic Obedience

Demoniac

Source: Book of the Damned - Volume 2: Lords of Chaos

Necromancer's Secrets (Sp)
Invoke Death (Sp)
Once per day, you may use slay living as a spell-like ability. A creature slain by this spell immediately rises from death as a juju zombie (see Pathfinder Bestiary 2). The zombie is not under your control, but it will not attack you. This ability is equivalent to a 7th-level spell.
Call the Dead (Sp)
Once per day, you may summon a nightwing (Pathfinder RPG Bestiary 2), 1d3 devourers, or 1d4+1 advanced mohrgs as if using summon monster IX.
Fiendish Obedience

Required feat: Fiendish Obedience

Evangelist

Source: Book of the Damned

Power of Death (Sp)
Destined for Undeath (Su)
Your soul is tainted with the essence of undeath. You are damaged by positive energy and healed by negative energy, as if you were undead; the bonus on saving throws granted by your obedience applies against positive energy effects instead of negative energy effects (you retain the bonus on saving throws against death effects). In addition, you gain immunity to exhaustion, fatigue, and nonlethal damage, and you gain a +4 bonus on saving throws against death effects, diseases, mind-affecting effects, paralysis, poisons, stunning, and effects that cause damage, drain, or penalties to your physical ability scores.
Word of Finality (Sp)
With a single word of unfathomably dark power, you can invoke a concentrated upsurge of negative energy within a living target’s body, snuffing out a creature’s life force with horrific speed. Once per day, you can cast power word kill as a spell-like ability. This is a necromancy (death) effect instead of an enchantment (compulsion) [mind-affecting] effect.
Exalted

Source: Book of the Damned

Necromancer’s Secrets (Sp)
Invoke Death (Sp)
Once per day, you can cast slay living as a spell-like ability. A creature slain by this spell immediately rises from death as a juju zombie. The juju zombie is not under your control, but it will not attack you.
Call the Dead (Sp)
Once per day, you can summon a nightwing, 1d3 devourers, or 1d4+1 advanced mohrgs as if you had cast summon monster IX.
Sentinel

Source: Book of the Damned

Abyssal Rage (Sp)
doom 3/day, sound burst 2/day, or rage 1/day
Aspect of the Prince (Sp)
You can take on a form resembling that of the Prince of Undeath himself. You can cast divine vessel once per day as a spell-like ability, but only to assume a fiendish aspect. Instead of gaining two claw attacks from this fiendish aspect, you gain a gore attack that deals 2d6 points of damage.
Wand of Orcus (Sp)
Like the legendary Wand of Orcus, you can cause your mace to inflict instant death upon those it strikes. Once per day as a swift action upon successfully hitting a creature with a melee attack with a heavy mace, you can cast slay living on that creature. You must be wielding a heavy mace when you utilize this ability—while the heavy mace can itself be magical, it can’t be one that bears any form of lawful or good magic (such as a holy weapon) or one that has particular power over undead (such as an undead bane or disrupting weapon).

Domains

Chaos, Death, Evil, Magic

Subdomains

Demon, Divine, Murder, Undead