Ng
The Hooded, The Hooded, the Lord of the Crossroads
PFS Legal
Pantheon
Ng the Hooded is a particularly mysterious member of the Eldest: divine fey creatures of tremendous power said to be able to reshape the very fabric of the First World on a whim. He is considered to be the herald of either a distant god or of the plane of the First World itself.
- Alignment
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N
NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism.
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day. - Areas of Concern
- Seasons, secrets, wanderers
- Favored Weapon
- Gauntlet
- Symbol
- Silver hood containing stars and a comet
- Sacred Animals
- Migratory animals
- Sacred Colors
- Silver
- Worshipers
- Constructs, farmers, secret-keepers, travelers
- Worshipper Alignments
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NG
Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., LN
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., N
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., CN
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., NENeutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest.
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him. - Realms
- First World
Edicts
Travel, hide your identity and your motives
Anathema
Sleep in the same place twice in a row, wear seasonal decorations out of season
Obedience
Wear gloves or a veil at all times. As long as you have followed this stricture for the last 24 hours, you gain a +4 sacred bonus on saving throws against effects that damage, drain, or penalize ability scores.Boons
Fey Obedience
Feysworn
Source: The First World, Realm of the Fey
PFS Legal
Pass Freely (Sp)
Planeswalker (Sp)
You gain the ability to cast plane shift once per day.
Home at the Crossroads (Sp)
Once per day, you can cast maze—the resulting extradimensional labyrinth takes the form of an endless network of empty roads running through a lonely forest. Conversely, you can also choose to target yourself with this ability, in which case you travel to the same extradimensional crossroads yourself, along with any willing targets within 100 feet, and can stay there indefinitely without needing food or drink. Anyone brought there by this second method can leave the crossroads at any time by willing it, but cannot return without another use of this ability.
Domains
Knowledge, Magic, Travel, Weather