Pathfinder Codex

Narakaas

The Cleansing Sentence

PFS Legal

Pantheon

Psychopomp Usher

Portrait of Narakaas

Narakaas is an agender psychopomp usher born from the pieces of souls discarded by mortals. The Cleansing Sentence represents the countless choices and sacrifices made during a lifetime, and understands that a broken or repaired thing is no less valuable, but simply different and sometimes even more precious due to its history. Narakaas offers undecided souls a last chance to choose between good and evil, and judges good mortals that committed evil acts due to their beliefs and convictions.

Alignment
N
Areas of Concern
Atonement, difficult choices, pain
Favored Weapon
Greataxe
Symbol
A vertical line intersected by two diagonal lines and capped with a circle
Worshipers
The chronically depressed, flagellants, monks, wanton lovers
Worshipper Alignments
NG , LN , N , CN , NE
Realms
Menangerel, Boneyard

Edicts

Help others through painful changes, offer harsh punishments to the penitent, seek and allow redemption

Anathema

Torture an unwilling creature, take joy in suffering

Obedience

Flagellate yourself while reflecting on your personal failings or harm you have done to others, dealing 1d6 points of damage to yourself. You gain DR 2/—. If the damage you took from this obedience is healed, this damage reduction immediately ends.

Boons

Monitor Obedience

Required feat: Monitor Obedience

None

Source: Concordance of Rivals

Clarity in Pain (Sp)
invigorate 3/day, delay pain 2/day, or blood biography 1/day
Stronger Tomorrow (Sp)
You can increase the damage inflicted by your obedience to 4d6 points. If you do so, you can cast one of the following spells three times per day as a spell-like ability: bear's endurance, eagle's splendor, fox's cunning, or owl's wisdom.
Empathy (Su)
You can grant any weapon you wield the brilliant energy and merciful special abilities as a single move action. You can only grant these abilities together, not separately, and the weapon immediately loses both properties if it leaves your possession. The weapon maintains these properties for a number of rounds equal to your Hit Dice. This duration does not need to be consecutive.

Domains

Death, Magic, Repose, Rune