Pathfinder Codex

Minderhal

He Who Makes and Unmakes, The Maker, Lawgiver, Lord of Giants

PFS Legal

Pantheon

Giant Deities

Portrait of Minderhal

Minderhal (pronounced MIN-dehr-hawl) is the smith-god of the stone giants. The primary deity of evil stone giants, he represents how traditions can both enhance a culture's accomplishments and cause it to stagnate at the same time.

Alignment
LE
Areas of Concern
Creation, justice, giants, strength
Favored Weapon
Warhammer
Symbol
Anvil on a cave floor in front of a triangular background with a moon, a planet, a star, respectively, at the corners
Sacred Animals
Cave bear
Sacred Colors
Brown, gray
Worshipers
Giantkind, esp. stone giants
Worshipper Alignments
LN , LE , NE
Realms
Stonepeak, Avernus, Hell

Edicts

Strictly follow established tradition, conquer the weak, obey those in power

Anathema

Break tradition, question those with greater positional power, provide succor to those who have turned their backs on Minderhal

Obedience

Spend an hour working a piece of stone into a tool, a vurra, a weapon, or a stone that is destined to be engraved as part of Minderhal’s holy text using only your hands or a tool that uses only your own strength and skill (rather than something that requires another person such as a long saw or a machine such as a mill). Recite relevant passages from One Hundred Sacred Stones while you craft this object. Gain a +1 profane bonus on Strength checks and on attack rolls with thrown weapons.

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Pathfinder #93: Forge of the Giant God

PFS Legal

Master of Earth (Sp)
Hands of Justice (Su)
For a number of rounds per day equal to your Hit Dice, you can infuse your slams or a melee weapon you wield with the power of pure law. Your attacks with these weapons gain the axiomatic weapon special ability. Any attacks that would damage these weapons first have their damage reduced by 5 before you apply DR, hardness, or any resistances. Activating or dismissing this ability is a free action, and the rounds need not be consecutive. Any weapon affected by this ability returns to normal 1 round after it leaves your hands.
Maker's Gift (Su)
Once per day as a full-round action, you can grant Minderhal’s gift of power to a willing humanoid creature by touching it. The target gains a +2 profane bonus to Strength or a +4 profane bonus on Craft checks relating to stone. A creature can have no more than one Maker’s gift from an evangelist at a time. As long as the gift persists, you can speak telepathically with the target across any distance (but this does not grant it the ability to reply). The Maker’s gift is removed by dispel evil or dispel law. You can remove the gift as a free action, dealing 1d4 points of Wisdom damage to the target as a result. The target cannot attempt a saving throw against this effect.
Exalted

Source: Pathfinder #93: Forge of the Giant God

PFS Legal

Will of the Unmaker (Sp)
Hands of Justice (Su)
For a number of rounds per day equal to your Hit Dice, you can infuse your slams or a melee weapon you wield with the power of pure law. Your attacks with these weapons gain the axiomatic weapon special ability. Any attacks that would damage these weapons first have their damage reduced by 5 before you apply DR, hardness, or any resistances. Activating or dismissing this ability is a free action, and the rounds need not be consecutive. Any weapon affected by this ability returns to normal 1 round after it leaves your hands.
Rocky Flesh (Sp)
You gain a profane bonus equal to your Charisma modifier on your Fortitude saving throws and to your natural armor bonus.
Sentinel

Source: Pathfinder #93: Forge of the Giant God

To benefit from rewarding smash, the crit hit must be against a creature that is neither captive or helpless

Paragon of Greatness (Sp)
Rewarding Smash (Su)
Whenever you confirm a critical hit with a melee attack, you heal a number of hit points equal to your Hit Dice or the target’s Hit Dice, whichever is less.
Avalanche of Might (Su)
As a swift action, you can increase your physical might. You gain a +1 profane bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks, as well as DR 1/— until the end of your next turn. You can use this ability a number of rounds per day equal to your Hit Dice; these rounds need not be consecutive. If you use this ability on consecutive rounds, the duration resets; the bonuses from consecutive uses stack.

Domains

Artifice, Earth, Evil, Law, Strength

Subdomains

Construct, Devil, Ferocity, Metal, Petrification, Resolve, Toil

Unique Summon Rules

Source: Pathfinder #93: Forge of the Giant God

Unique Spell Rules

Source: Pathfinder #93: Forge of the Giant God

Cleric, Warpriest