Minderhal
He Who Makes and Unmakes, The Maker, Lawgiver, Lord of Giants
PFS Legal
Pantheon
Minderhal (pronounced MIN-dehr-hawl) is the smith-god of the stone giants. The primary deity of evil stone giants, he represents how traditions can both enhance a culture's accomplishments and cause it to stagnate at the same time.
- Alignment
-
LE
Lawful EvilA lawful evil character goes about her business motivated by her own interests, but knows that ultimately order protects her. She seeks to achieve her own ends—but through order, not chaos. Even when boiling with anger, she is more likely to carefully plot vengeance than risk her own death through hasty actions. Sometimes that revenge will take years to happen, and that is acceptable.
A lawful evil character at the extreme end of the spectrum is zealous in her aims and will make any sacrifice to achieve them. Her twisted philosophy can make her paranoid of her closest followers, even family and friends. She stops at nothing to gain control, for only through control can she have peace. Yet even the most powerful and ordered society has its enemies, and to a lawful evil character only the destruction of those enemies can bring fulfillment.
Order is everything, at any cost. - Areas of Concern
- Creation, justice, giants, strength
- Favored Weapon
- Warhammer
- Symbol
- Anvil on a cave floor in front of a triangular background with a moon, a planet, a star, respectively, at the corners
- Sacred Animals
- Cave bear
- Sacred Colors
- Brown, gray
- Worshipers
- Giantkind, esp. stone giants
- Worshipper Alignments
-
LN
Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., LE
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.Lawful EvilA lawful evil character goes about her business motivated by her own interests, but knows that ultimately order protects her. She seeks to achieve her own ends—but through order, not chaos. Even when boiling with anger, she is more likely to carefully plot vengeance than risk her own death through hasty actions. Sometimes that revenge will take years to happen, and that is acceptable., NE
A lawful evil character at the extreme end of the spectrum is zealous in her aims and will make any sacrifice to achieve them. Her twisted philosophy can make her paranoid of her closest followers, even family and friends. She stops at nothing to gain control, for only through control can she have peace. Yet even the most powerful and ordered society has its enemies, and to a lawful evil character only the destruction of those enemies can bring fulfillment.
Order is everything, at any cost.Neutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest.
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him. - Realms
- Stonepeak, Avernus, Hell
Edicts
Strictly follow established tradition, conquer the weak, obey those in power
Anathema
Break tradition, question those with greater positional power, provide succor to those who have turned their backs on Minderhal
Obedience
Spend an hour working a piece of stone into a tool, a vurra, a weapon, or a stone that is destined to be engraved as part of Minderhal’s holy text using only your hands or a tool that uses only your own strength and skill (rather than something that requires another person such as a long saw or a machine such as a mill). Recite relevant passages from One Hundred Sacred Stones while you craft this object. Gain a +1 profane bonus on Strength checks and on attack rolls with thrown weapons.Boons
Deific Obedience
Required feat: Deific Obedience
Evangelist
Source: Pathfinder #93: Forge of the Giant God
PFS Legal
Master of Earth (Sp)
Hands of Justice (Su)
Maker's Gift (Su)
Exalted
Source: Pathfinder #93: Forge of the Giant God
PFS Legal
Will of the Unmaker (Sp)
Hands of Justice (Su)
Rocky Flesh (Sp)
Sentinel
Source: Pathfinder #93: Forge of the Giant God
To benefit from rewarding smash, the crit hit must be against a creature that is neither captive or helpless
Paragon of Greatness (Sp)
Rewarding Smash (Su)
Avalanche of Might (Su)
Domains
Artifice, Earth, Evil, Law, Strength
Subdomains
Construct, Devil, Ferocity, Metal, Petrification, Resolve, Toil
Unique Summon Rules
Source: Pathfinder #93: Forge of the Giant God
- Summon Monster 7 : Stone Giant (fiendish or resolute) PFS Legal
Unique Spell Rules
Source: Pathfinder #93: Forge of the Giant God
Cleric, Warpriest
- Repel Metal or Stone : can be prepared as a 8th-level spell
- Spike Growth : can be prepared as a 3rd-level spell
- Stone Tell : can be prepared as a 6th-level spell
- Gravel Vortex : can be prepared as a 4th-level spell