Kurgess
The Strong Man
PFS Legal
Pantheon
Kurgess (pronounced KUR-gess) is a demigod associated with healthy competition, sport, and physical development. His symbol is a flexing muscular arm holding a golden chain.
- Alignment
-
NG
Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place.
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good. - Nationality
- Taldan
- Areas of Concern
- Bravery, competition, sport
- Favored Weapon
- Javelin
- Symbol
- Flexing arm with chain
- Sacred Animals
- Horse
- Sacred Colors
- Gold, white
- Worshipers
- Archers, athletes, entertainers, jousters, sellswords
- Worshipper Alignments
-
LG
Lawful GoodA lawful good character believes in honor. A code or faith that she has unshakable belief in likely guides her. She would rather die than betray that faith, and the most extreme followers of this alignment are willing (sometimes even happy) to become martyrs., NG
A lawful good character at the extreme end of the lawful-chaotic spectrum can seem pitiless. She may become obsessive about delivering justice, thinking nothing of dedicating herself to chasing a wicked dragon across the world or pursuing a devil into Hell. She can come across as a taskmaster, bent upon her aims without swerving, and may see others who are less committed as weak. Though she may seem austere, even harsh, she is always consistent, working from her doctrine or faith. Hers is a world of order, and she obeys superiors and finds it almost impossible to believe there’s any bad in them. She may be more easily duped by such imposters, but in the end she will see justice is done—by her own hand if necessary.Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., CG
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant., N
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism.
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day. - Realms
- Kurgess's Field, Nirvana
- Centers of Worship
- Andoran, Druma, Isger, Taldor
Edicts
Compete to your full potential, claim victory or accept defeat with grace, seek always to better yourself, encourage others to strive toward their own potential for greatness
Anathema
Cheat at honorable contests, dishonor those who have lost or failed (including defeated or slain enemies), engage in reckless or needless destruction or bloodshed
Obedience
Find the nearest boulder, log, or other unattended object that you can reliably lift over your head, and hold it up high for the duration of the obedience while meditating on the ennobling nature of sports and tests of physical might. If you are interrupted at any time by any creature or person, you must challenge your interrupter to a contest of strength, speed, or stamina, with the boulder or another object of your obedience used as the main focus of the competition. Regardless of who wins, you gain a +2 sacred bonus on Acrobatics and Climb checks.Paladin Code
Paladins of Kurgess are jovial in nature but firm in conviction, and brook no cheaters or liars among their ranks. Their tenants include the following affirmations.- Fairness and good sportsmanship are testaments to one’s virtue. I must set the finest example of what it means to be sporting and noble in challenges of strength and honor.
- A challenge that is won unfairly is not a challenge won. I am no cheat, and I will lose any contest of brawn, honor, or mettle rather than resort to knavery or trickery.
- Frauds have no place among true competitors. In contests of import and high-stakes trials, I will unrelentingly reveal the untruthful and deliver them to their proper justice.
- Winning and losing are two sides of the same coin, and both are worthy of acknowledgment. I treat champions with respect, but honor losers for their courage and willingness to challenge themselves.
- I respectfully seek tutelage from my betters, give honest guidance to the less accomplished, and cherish most of all my friendships with rivals whose skill matches my own.
- Every day is a contest to better oneself, and every deed undertaken is an opportunity to condition my allies and myself for the trials ahead.
Boons
Deific Obedience
Required feat: Deific Obedience
Evangelist
Source: Inner Sea Faiths
PFS Legal
Blessed Runner (Sp)
Strong One (Su)
Farmer’s Brawn (Su)
Exalted
Source: Inner Sea Faiths
PFS Legal
Holy Strength (Sp)
Coordinated Escape (Su)
Break the Anvil (Su)
Sentinel
Source: Inner Sea Faiths
PFS Legal
Master of Games (Sp)
Reveal Frauds (Sp)
Unchained Savior (Su)
Domains
Community, Good, Luck, Strength, Travel
Subdomains
Agathion, Competition, Family, Fate, Home, Resolve, Self-Realization, Trade
Unique Spell Rules
Source: Inner Sea Faiths
PFS Legal
Cleric, Warpriest
- Expeditious Retreat : can be prepared as a 1st-level spell
- Jump : can be prepared as a 1st-level spell