Kerkamoth
The Waiting Void
PFS Legal
Pantheon
Kerkamoth is an agender primordial inevitable who teaches its followers that emptiness has its own order and great potential, and natural decay is necessary for a healthy cosmos. Above all, decay must be regulated, predictable, and systematic, not the wanton destruction wrought by demons, daemons, and proteans, which is seen as a threat.
- Alignment
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LN
Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action.
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it. - Areas of Concern
- Emptiness, entropy, stillness
- Favored Weapon
- Warhammer
- Symbol
- Starry circle within an iron ring
- Worshipers
- Monks, planar travellers
- Worshipper Alignments
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LG
Lawful GoodA lawful good character believes in honor. A code or faith that she has unshakable belief in likely guides her. She would rather die than betray that faith, and the most extreme followers of this alignment are willing (sometimes even happy) to become martyrs., LN
A lawful good character at the extreme end of the lawful-chaotic spectrum can seem pitiless. She may become obsessive about delivering justice, thinking nothing of dedicating herself to chasing a wicked dragon across the world or pursuing a devil into Hell. She can come across as a taskmaster, bent upon her aims without swerving, and may see others who are less committed as weak. Though she may seem austere, even harsh, she is always consistent, working from her doctrine or faith. Hers is a world of order, and she obeys superiors and finds it almost impossible to believe there’s any bad in them. She may be more easily duped by such imposters, but in the end she will see justice is done—by her own hand if necessary.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., N
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., LE
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Lawful EvilA lawful evil character goes about her business motivated by her own interests, but knows that ultimately order protects her. She seeks to achieve her own ends—but through order, not chaos. Even when boiling with anger, she is more likely to carefully plot vengeance than risk her own death through hasty actions. Sometimes that revenge will take years to happen, and that is acceptable.
A lawful evil character at the extreme end of the spectrum is zealous in her aims and will make any sacrifice to achieve them. Her twisted philosophy can make her paranoid of her closest followers, even family and friends. She stops at nothing to gain control, for only through control can she have peace. Yet even the most powerful and ordered society has its enemies, and to a lawful evil character only the destruction of those enemies can bring fulfillment.
Order is everything, at any cost. - Realms
- Axis
Edicts
Clean cluttered spaces, embrace moments of silence
Anathema
Attempt to preserve something indefinitely, perform an act of wanton and significant destruction
Obedience
Seek out a cluttered place, such as an overgrown garden or messy closet. Spend 1 hour cleaning the space, removing at least half of the contents to consume, donate, or destroy. If you cannot access such a space, spend 1 hour in silent contemplation in an open area, envisioning in detail the orderly creations that might soon fill that place. Gain a +4 bonus on Fortitude saves against effects that would deal hit point damage.Boons
Monitor Obedience
Required feat: Monitor Obedience
None
Source: Concordance of Rivals
Temporal Warden (Sp)
Timely Absence (Su)
Once per day as an immediate action when you would fail a saving throw or be reduced to 0 hit points or fewer by an effect, you can disappear from reality altogether and avoid the immediate effects (not being hit or poisoned, for example). You leave behind a transparent afterimage, and at the beginning of your next turn, you reappear in your space (or the nearest available space if that is now occupied) and are staggered until the end of your turn.
Invert Entropy (Su)
You take no penalties from energy drain, though you can still be killed if you accrue more negative levels than you have Hit Dice. Once per day as a move action, you can remove a number of your temporary negative levels equal to half your Hit Dice. For every 2 negative levels removed, you gain 10 temporary hit points and a cumulative +1 insight bonus on ability checks, attack rolls, saving throws, and skill checks; both effects last until the end of your next turn.