Pathfinder Codex

Irori

Master of Masters, Iro-Shu and the Enlightened One (in Tian Xia), the Perfect Human (in Vudra), the Perfect Man

PFS Legal

Pantheons

Ascended Pantheon, Core Deities, Deities of Tian Xia, Order of the God Claw Pantheon, Vudrani Pantheon

Portrait of Irori

Irori (pronounced ih-ROHR-ee or ai luo li) is the god of enlightenment, self-perfection, knowledge, healing, and inner strength. His followers claim that he was once a mortal who achieved absolute physical and mental perfection and thus attained divinity of his own volition. He is one of the core gods of, if not the most powerful deity of, the Vudran pantheon but is also worshiped widely in Tian Xia and has a growing following in the Inner Sea region as well.

Alignment
LN
Nationality
Vudrani
Areas of Concern
History, knowledge, self-perfection
Favored Weapon
Unarmed strike
Symbol
Blue hand
Sacred Animals
Snail
Sacred Colors
Blue, white
Worshipers
Monks, Vudrani, green dragons, dwarves, mystics, ascetics, hermits, historians, martial artists, scholars
Worshipper Alignments
LG , LN , N , LE
Realms
Serene Circle, Axis
Centers of Worship
Absalom, Jalmeray, Katapesh, Mana Wastes, Nex, Osirion, Qadira

Edicts

Be humble; help others perfect themselves; hone your body, mind, and spirit to a more perfect state; practice discipline

Anathema

Destroy an important historical text, engage in overly unhealthy or self-destructive behaviors, repeatedly fail to maintain self-control

Obedience

Over the course of 1 hour, spend an equal amount of time practicing with a weapon or your unarmed strikes, reading any text that you have never read before, and braiding a length of hair while contemplating the mysteries of the multiverse. Hang the length of hair around your neck when your obedience is complete and wear it for the rest of the day. Gain a +4 sacred or profane bonus on all Knowledge checks. The type of bonus depends on your alignment—if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience, and this choice can’t be changed.

Divine Gift

Source: Planar Adventures

Irori grants a permanent +1 untyped bonus to Constitution.

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Inner Sea Gods

PFS Legal

Expansive Knowledge (Sp)
identify 3/day, fox’s cunning 2/ day, or secret page 1/day
Inevitable Fist (Su)
For a number of rounds per day equal to your Hit Dice, you can infuse your limbs with the power of pure law. Your unarmed strikes deal damage as if you were one size category larger, and gain the axiomatic weapon special ability. Activating or dismissing this ability is a free action, and the rounds don’t need to be consecutive.
Runic Form (Sp, Su)
Nine runic tattoos appear on your body, three for each of the three disciplines of Irori: mind, body, and spirit. As a standard action (unless otherwise noted) you can discharge the power stored in a tattoo. Once spent, a tattoo’s power returns gradually over the course of 1 week. The tattoo powers are as follows:

Body Tattoos: Two contain cure serious wounds, which you can use as a spell-like ability. One contains restoration, which you can use as a spell-like ability.

Mind Tattoos: Two can each be discharged as a swift action to allow you to reroll a saving throw against an enchantment spell or effect. You must use this ability before you learn the result of your save, and you must take the second result, even if it is lower. The third can be discharged to grant you a +4 sacred bonus to Wisdom for 1 minute.

Spirit Tattoos: Two allow you to assume an ethereal state for 1 minute as though using the spell etherealness. The third allows you to gain spell resistance equal to 10 + 1 for every Hit Dice you possess for 1 minute.
Exalted

Source: Inner Sea Gods

PFS Legal

Cloud the Mind of the Unwary (Sp)
hypnotism 3/day, daze monster 2/day, or suggestion 1/day
Repair the Damaged Body (Su)
Up to three times per day, when you can cast a conjuration (healing) spell with a range of touch, treat it as having a range of close instead.
Walk Above the Earth (Su)
You hover several inches off the ground as if levitating. This doesn’t affect your speed, and makes you immune to most kinds of difficult terrain, traps triggered by pressure, and potentially other effects. You can levitate over solid surfaces only, so you fall if you step off a cliff or over a liquid. You can, however, raise or lower yourself as levitate. If you make an attack while hovering, you are not subject to the attack and damage penalties listed in the levitate spell description. However, if you move yourself higher in the air using a move action, you become subject to the attack and damage penalties until you return to the ground.
Sentinel

Source: Inner Sea Gods

PFS Legal

Masterful Warrior (Sp)
true strike 1/day, false life 2/day, or haste 3/day
Secrets of the Enemy (Ex)
The knowledge you’ve gained over the years regarding different creatures lets you strike your foes with unerring insight. As a standard action, you can study your opponent during combat, a task which requires you to succeed at a Knowledge check related to the enemy’s type (Pathfinder RPG Core Rulebook 99). The DC is equal to 10 + your opponent’s Hit Dice. If you succeed at the check, you gain a +2 bonus on weapon attack and damage rolls against that enemy. If you fail at the Knowledge check, you may try again with another action, but all subsequent attempts to use this ability against the same enemy take a cumulative –2 penalty.
Perfection of Form (Ex)
You develop your body to such a degree of physical perfection that you become almost untouchable by the ravages of toxins and disease. You gain a +4 sacred or profane bonus on saving throws against poison, magical and supernatural diseases, and spells and effects that cause ability damage, ability drain, or negative levels. You also become immune to nonmagical diseases.

Domains

Healing, Knowledge, Law, Rune, Strength

Subdomains

Competition, Education, Fist, Inevitable, Language, Medicine, Memory, Resolve, Restoration, Self-Realization, Thought

Spells Requiring Worship

Abstemiousness, Channel Vigor, Replenish Ki

Unique Summon Rules

Source: Pathfinder #53: Tide of Honor

Unique Spell Rules

Source: Inner Sea Gods

PFS Legal

Cleric, Warpriest

Cleric, Inquisitor, Warpriest

  • Haste : can be prepared as a 4th-level spell
  • Stone Fist : can be prepared as a 1st-level spell

Inquisitor

Other Rules

Monks with access to the quivering palm ability may use it to render a target comatose for an extended period (lasting until the target receives a heal, restoration, or greater restoration spell) rather than kill, chosen at the time the quivering palm is activated. Monks may use their wholeness of body ability on a willing creature as a standard action. The monk must touch the target, and the target becomes fatigued from this aid.

Source: Pathfinder #53: Tide of Honor