Pathfinder Codex

Irez

Lady of Inscribed Wonder

PFS Legal

Pantheon

Empyreal Lords

Irez is a powerful agathion Empyreal lord. She emerged from the reeds along the coast of the Sea of No Shadows in Nirvana and she still considers it home. Her palace has a marvellous architecture where the floors are made from woven reed, the walls from paper and the roofs from bamboo. While it looks fragile it has stood undamaged for thousands of years. Irez, the Lady of Inscribed Wonder, understands the true symbolism of runes and how they can empower arcane magic. Her agents teach the art of calligraphy to favored mortals.

Alignment
NG
Areas of Concern
Cards, scribes, spells
Favored Weapon
Dart
Symbol
Fan of parchment strips
Sacred Animals
Roc
Sacred Colors
Red, white
Worshipers
Calligraphers, gamblers, harrow readers, scribes, wizards
Worshipper Alignments
LG , NG , CG , N
Realms
Sea of No Shadows, Nirvana

Edicts

Read fortunes, practice calligraphy, devise and study runes

Anathema

Destroy magic scrolls, cheat at games of chance, deliberately write illegibly

Obedience

Neatly inscribe six identical pairs of runes on 12 separate cards or squares of paper. Shuffle the cards facedown and draw two. On a match, gain a +4 sacred bonus on saves against spells cast from two schools of magic of your choice. On a mismatch, gain a +4 sacred bonus on saves against spells cast from scrolls. (Alternatively, draw two cards from a harrow deck, gaining one benefit for matching suits and the other if not.)

Boons

Celestial Obedience

Required feat: Celestial Obedience

Mystery Cultist

Source: Chronicle of the Righteous

PFS Legal

Calligrapher's Talent (Sp)
divine favor 3/day, augury 2/day, or glyph of warding 1/day
Divine Inscription (Su)
Three times per day, when using a scroll to cast a spell that deals hit point damage, you can change half the spell’s damage to holy damage. If you lack the ability to cast a particular spell from a scroll, you may attempt a Use Magic Device check with a bonus equal to your HD plus your Charisma modifier (or your regular Use Magic Device bonus, whichever is better).
Lucky Cards (Su)
Once per day, you can summon 2d6 shimmering cards that trail in your wake. The cards dart around you during combat, intercepting deadly attacks. At your discretion, each card can absorb a single damage die from either a sneak attack or a critical hit that would normally hit you. For example, if you would be hit by a sneak attack dealing an extra 3d6 points of damage and you had two cards remaining, you could reduce the sneak attack damage to 1d6 (these dice are removed before being rolled). Once a card absorbs a damage die, it disappears. Unused cards disappear at the end of each day.

Domains

Good, Luck, Magic, Rune

Subdomains

Agathion, Fate, Language, Wards