Imot
The Symbol of Doom
PFS Legal
Pantheon
Imot, the Symbol of Doom, is an agender psychopomp usher born from the guilt and desire for hindsight felt by mortals after a tragedy. It arranges calamities to kill off cultures that fail to die quickly enough. Imot is compelled to hide clues to every natural disaster using symbolism and equations, and these portents induce a subconscious unease in those who do not understand them and provide insight to those who do (though they usually end up figuring them out too late). For this reason Imot is concerned with fear, particularly of personal failures, and self-blame for inevitable disasters, and it judges souls who died unavoidable deaths.
- Alignment
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N
NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism.
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day. - Areas of Concern
- Inevitably, mathematics, portents
- Favored Weapon
- Light shield
- Symbol
- Three adjacent circles arranged above, bisected by, below a horizontal line
- Worshipers
- Cowards, Mathematicians, Prophets, Psychics, Rioters
- Worshipper Alignments
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NG
Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., LN
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., N
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., CN
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., NENeutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest.
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him. - Realms
- Tetravia, Boneyard
Edicts
Search for omens in the natural world, push the boundaries of mathematics, study past disasters
Anathema
Withhold your understanding of a portent, prevent the destruction of things that cannot be saved
Obedience
Spend an hour in a dark space barely large enough for you to fit and cast your thoughts out from your body. Gain a +4 insight bonus on Perception checks to spot portents and traps; this expanded insight also allows you to disable magic traps as if you had the rogue's trapfinding ability.Boons
Monitor Obedience
Required feat: Monitor Obedience
None
Source: Concordance of Rivals