Hastur
The King in Yellow, Him Who is Not to be Named, The Unspeakable, Unnamed Lord
Pantheon
Hastur is one of the cyclopean entities known as the Great Old Ones. His religious symbol is a three-sided, tentacled device known as the Yellow Sign.
Worshipers have been known to plant enchantments on victims, steering them in subtle ways toward envisioning the Yellow Sign and putting their souls in jeopardy. Congregations of the faithful devote themselves to helping Hastur manifest his avatar, drawing forth his essence in chosen sacrifice. The unfortunate victim is then unleashed upon the world for the purpose of gathering mortals for Hastur's eldritch purposes.
- Alignment
-
CE
Chaotic EvilA chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.
In many ways, a chaotic evil character is pinned down by her inherent nature to be unpredictable. She is like a spreading fire, a coming storm, an untested sword blade. An extreme chaotic evil character tends to find similarly minded individuals to be with—not out of any need for company, but because there is a familiarity in this chaos, and she relishes the opportunity to be true to her nature with others who share that delight. - Areas of Concern
- Decadence, disorder, nihilism
- Favored Weapon
- Rapier
- Symbol
- The yellow sign
- Sacred Colors
- Yellow
- Worshipers
- Old Cults, lone lunatics
- Worshipper Alignments
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CN
Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., NENeutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest., CE
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him.Chaotic EvilA chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.
In many ways, a chaotic evil character is pinned down by her inherent nature to be unpredictable. She is like a spreading fire, a coming storm, an untested sword blade. An extreme chaotic evil character tends to find similarly minded individuals to be with—not out of any need for company, but because there is a familiarity in this chaos, and she relishes the opportunity to be true to her nature with others who share that delight. - Realms
- Carcosa, Universe
Edicts
Spread Hastur's Yellow Sign, hide the true nature of your worship, promulgate the play The King in Yellow
Obedience
Spend an hour in absolute stillness, meditating in an area surrounded by rich furnishings and dressed in elegant and expensive clothing and jewelry. The total combined value of your clothing and the furnishings of the area within 30 feet of your meditation spot must be at least 1,000 gp per character level (magical items do not count in determining the overall value of your surroundings unless they are particularly ornate, in which case only the value over and above the item’s normal cost counts). Alternatively, you can perform this obedience in the presence of an active Yellow Sign. If you know them, you must silently recite lines from The King In Yellow as you meditate—otherwise, you can simply concentrate on nothingness. You gain a +4 profane bonus on all Perform checks.Boons
Deific Obedience
Required feat: Deific Obedience
Evangelist
Source: Pathfinder #110: The Thrushmoor Terror
Words of Disorder (Sp)
Confusion Command (Su)
Yellow Sign (Sp)
Exalted
Source: Pathfinder #110: The Thrushmoor Terror
Decadent Grace (Sp)
No Mask! (Su)
Hedonist (Su)
Sentinel
Source: Pathfinder #110: The Thrushmoor Terror
All Things Must End (Sp)
Impossible Mind (Ex)
Nihilist (Ex)
Domains
Subdomains
Spells Requiring Worship
Unique Summon Rules
Source: Pathfinder #110: The Thrushmoor Terror
- Summon Monster 4 : Byakhee
- Summon Monster 5 : Keeper of the Yellow Sign