Grundinnar
The Peacemaker
Note that all gods with favored weapons listed as hammer should read warhammer
Pantheon
Grundinnar was one of Torag's many sons and is the dwarven god of friendship and loyalty. He was experienced at breaking up fights over his sister Bolka and had thus developed a strong sense of diplomacy. He used this skill to end feuds, encourage neighborly conduct among his followers, and ensure that dwarves remember friends they have not seen in many years.
In that spirit of friendship, dwarves who made friends with members of other ancestries often gift them small ornamental hammers in his honor. His name is also generally invoked when followers were in the midst of building new peaceful relationships with others.
After the death of Gorum in 4724 AR, Grundinnar and an array of dwarven heroes battled the primordial being Otolmens over the fate of a warshard that crashed at the gates of Larrad. According to the Molthuni novel When Gods Make War, both were then removed from reality in a loud flash as if neither had ever existed.
- Alignment
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LG
Lawful GoodA lawful good character believes in honor. A code or faith that she has unshakable belief in likely guides her. She would rather die than betray that faith, and the most extreme followers of this alignment are willing (sometimes even happy) to become martyrs.
A lawful good character at the extreme end of the lawful-chaotic spectrum can seem pitiless. She may become obsessive about delivering justice, thinking nothing of dedicating herself to chasing a wicked dragon across the world or pursuing a devil into Hell. She can come across as a taskmaster, bent upon her aims without swerving, and may see others who are less committed as weak. Though she may seem austere, even harsh, she is always consistent, working from her doctrine or faith. Hers is a world of order, and she obeys superiors and finds it almost impossible to believe there’s any bad in them. She may be more easily duped by such imposters, but in the end she will see justice is done—by her own hand if necessary. - Areas of Concern
- Friendship, loyalty, peace
- Favored Weapon
- warhammer
- Symbol
- Glowing golden hammer
- Sacred Animals
- Horse
- Sacred Colors
- Gold, white
- Worshipers
- Dwarves
- Worshipper Alignments
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LG
Lawful GoodA lawful good character believes in honor. A code or faith that she has unshakable belief in likely guides her. She would rather die than betray that faith, and the most extreme followers of this alignment are willing (sometimes even happy) to become martyrs., NG
A lawful good character at the extreme end of the lawful-chaotic spectrum can seem pitiless. She may become obsessive about delivering justice, thinking nothing of dedicating herself to chasing a wicked dragon across the world or pursuing a devil into Hell. She can come across as a taskmaster, bent upon her aims without swerving, and may see others who are less committed as weak. Though she may seem austere, even harsh, she is always consistent, working from her doctrine or faith. Hers is a world of order, and she obeys superiors and finds it almost impossible to believe there’s any bad in them. She may be more easily duped by such imposters, but in the end she will see justice is done—by her own hand if necessary.Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., LN
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action.
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.
Edicts
Attempt to bridge the gap between feuding sides, maintain just treaties, maintain relations with neighbors
Anathema
Sow discord between friends and allies, attack during parley
Domains
Community, Good, Law, Protection