Green Faith
The Old Faith
The customized summon list on page 69 are legal for play for Green Faith PCs of the appropriate order.
Pantheon
The Green Faith—also known as the Old Faith, the Great Eld, the Wyrd, or simply as the Green—is a naturalistic philosophy based on the belief that natural forces are worthy of attention and respect, and a covenant composed of nature spirits and animals of great power.
Followers of the Green Faith meditate daily, commune with natural forms of power, and show respect to nature in all things. They often hang fresh herbs from the lintels of doorways as a sign of respect for nature. Although the Green Faith is based on nature, one need not be a druid to value its tenets, nor do all druids necessarily count themselves as members of this philosophy, although almost all of them appreciate its values.
- Alignment
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N
NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism.
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day. - Areas of Concern
- Air, beast, earth, fire, water
- Favored Weapon
- Druidic weapons
- Worshipper Alignments
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NG
Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., LN
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., N
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., CN
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., NENeutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest.
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him.
Edicts
Guide civilization to grow in harmony with nature, live sustainably and according to natural cycles, preserve areas of natural wilderness, protect the balance of nature, protect endangered species
Anathema
Cause damage to natural settings, kill animals for reasons other than self-defense or sustenance, remove an element or indigenous species from a natural area, encourage imbalance in nature, allow abuse of natural resources
Domains
Air, Animal, Earth, Fire, Plant
Subdomains
Unique Summon Rules
Source: Pathfinder #75: Demon's Heresy
- Summon Nature's Ally 2 : Axe Beak [Order of Wing]
- Summon Nature's Ally 2 : Dire Badger [Order of Earth]
- Summon Nature's Ally 2 : Giant Porcupine [Order of Earth]
- Summon Nature's Ally 4 : Giant Chameleon Lizard [Order of Fang]
- Summon Nature's Ally 4 : Giant Skunk [Order of Earth]
- Summon Nature's Ally 4 : Seaweed Leshy [Order of Leaf or Wave]
- Summon Nature's Ally 4 : Giant Vulture [Order of Wing]
- Summon Nature's Ally 5 : Emperor Cobra [Order of Fang]
- Summon Nature's Ally 5 : Giant Owl [Order of Wing]
- Summon Nature's Ally 5 : Giant Gar [Order of Wave]
- Summon Nature's Ally 6 : Shambling Mound [Order of Leaf]
- Summon Nature's Ally 7 : Giant Snapping Turtle [Order of Wave]
- Summon Nature's Ally 7 : Giant Anaconda [Order of Fang]
- Summon Nature's Ally 7 : Giant Flytrap [Order of Leaf]
Other Rules
No clerics of the Green Faith, domains are for Druids. The Green Faith is not headed by a deity, but is an order that worships and gains power from nature.Source: Pathfinder #75: Demon's Heresy