Count Ranalc
The Traitor
PFS Legal
Pantheon
Count Ranalc is one of the Eldest of the First World, and a divine fey creature of darkness and the chaos of creation. He was banished millennia ago to the Netherworld for unknown reasons, and has since vanished completely.
- Alignment
-
CN
Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think.
- Areas of Concern
- Betrayal, exiles, shadows
- Favored Weapon
- Rapier
- Symbol
- Eye with crescent moon pupil, usually crying a single black tear
- Sacred Animals
- Bat
- Sacred Colors
- Black, gray
- Worshipers
- Exiles, gnomes, traitors, wayangs
- Worshipper Alignments
-
CG
Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant., N
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., CN
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., CEChaotic EvilA chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.
In many ways, a chaotic evil character is pinned down by her inherent nature to be unpredictable. She is like a spreading fire, a coming storm, an untested sword blade. An extreme chaotic evil character tends to find similarly minded individuals to be with—not out of any need for company, but because there is a familiarity in this chaos, and she relishes the opportunity to be true to her nature with others who share that delight. - Realms
- Was First World, banished to the Netherworld, now unknown
Edicts
Work in shadows, hide your nature and motives, plot betrayals or revenge for betrayals
Anathema
Ask for forgiveness, create permanent or long-lasting sources of light
Obedience
Find or create an area of shadow. While sitting within it, whisper the name of someone you intend to betray or who has betrayed you, and what you wish to do to them. You gain a +4 sacred bonus to AC against attacks whenever you are denied your Dexterity bonus (such as in a surprise round or when paralyzed).Boons
Fey Obedience
Feysworn
Source: The First World, Realm of the Fey
PFS Legal
Dark Seeds (Sp)
Shadow Travel (Sp)
You are one with the shadows, using magic to move easily through the daylight world. You gain the ability to cast shadow step three times per day, as well as shadow walk one per day.
Shadow Army (Sp)
Once per day, you can cast shades
Domains
Chaos, Darkness, Nobility, Travel