Pathfinder Codex

Charg

The Typhon Wheel

Pantheon

Sahkil Tormentors

Charg is a sahkil tormentor that appears as a cluster of humanoid and monstrous heads, viscera, and limbs.

Alignment
CE
Areas of Concern
Catastrophic decline, detrimental complacency, monsters
Favored Weapon
Falchion
Worshipper Alignments
N , LE , NE , CE
Realms
Black Pyramid, Xibalba

Edicts

Allow others to deal with their own mistakes, lead monsters to attack settlements, refrain from maintaining or fixing your possessions

Anathema

Kill a monster that is not a direct threat, meddle in situations that do not directly affect you

Obedience

Meditate on the hunting habits of a dangerous animal. The duration of your conjuration spells and spelllike abilities increases by 2 rounds.

Boons

Sahkil Tormentors

Source: Book of the Damned

Sahkil tormentors hold dominion over mortal fears and suffering. All are chaotic evil and range in power from CR 21 to CR 25. Their boons are less complex than those of other demigods, manifesting as spell-like abilities usable twice per day each.
Boon 1 (Sp) (2/day)
Boon 2 (Sp) (2/day)
extended sands of time
Boon 3 (Sp) (2/day)

Domains

Destruction, Evil, Madness, Strength

Subdomains

Catastrophe, Fear, Ferocity, Nightmare, Sahkil