Achaekek
He Who Walks in Blood, The Mantis God
PFS Legal
Pantheon
Achaekek (pronounced uh-CHAY-kek) is the deity of assassins, and the patron deity of the Red Mantis assassins who are based on Mediogalti Island off the western coast of Garund. Achaekek takes the form of a giant red mantis and kills with professional detachment, taking a middle position between Calistria, the goddess of revenge if not necessarily murder, and Norgorber who is the god of all murder whether paid for or not. His religious symbol is a pair of mantis claws depicted as if in prayer.
- Alignment
-
LE
Lawful EvilA lawful evil character goes about her business motivated by her own interests, but knows that ultimately order protects her. She seeks to achieve her own ends—but through order, not chaos. Even when boiling with anger, she is more likely to carefully plot vengeance than risk her own death through hasty actions. Sometimes that revenge will take years to happen, and that is acceptable.
A lawful evil character at the extreme end of the spectrum is zealous in her aims and will make any sacrifice to achieve them. Her twisted philosophy can make her paranoid of her closest followers, even family and friends. She stops at nothing to gain control, for only through control can she have peace. Yet even the most powerful and ordered society has its enemies, and to a lawful evil character only the destruction of those enemies can bring fulfillment.
Order is everything, at any cost. - Nationality
- Monster
- Areas of Concern
- Assassinations, divine punishment, the red mantis
- Favored Weapon
- Sawtooth sabre
- Symbol
- Crossed mantis claws
- Sacred Animals
- Crimson mantis
- Sacred Colors
- Red
- Worshipers
- The Red Mantis, assassins
- Worshipper Alignments
-
LN
Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., LE
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.Lawful EvilA lawful evil character goes about her business motivated by her own interests, but knows that ultimately order protects her. She seeks to achieve her own ends—but through order, not chaos. Even when boiling with anger, she is more likely to carefully plot vengeance than risk her own death through hasty actions. Sometimes that revenge will take years to happen, and that is acceptable., NE
A lawful evil character at the extreme end of the spectrum is zealous in her aims and will make any sacrifice to achieve them. Her twisted philosophy can make her paranoid of her closest followers, even family and friends. She stops at nothing to gain control, for only through control can she have peace. Yet even the most powerful and ordered society has its enemies, and to a lawful evil character only the destruction of those enemies can bring fulfillment.
Order is everything, at any cost.Neutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest.
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him. - Realms
- Blood Vale, Boneyard
- Centers of Worship
- Ilizmagorti
Edicts
Conduct assassinations, spread the Red Mantis's infamy, wield sawtooth sabres in combat
Anathema
Kill a rightful ruler, become fixated on petty matters such as others' gender or ancestry, abandon an assassination contract you agreed to pursue
Obedience
Meditate in a private place before a trophy or broken religious symbol taken from a target you have been contracted to kill. This trophy must be anointed with a single drop of your blood, drawn from your flesh by a sawtooth sabre, and the trophy must be destroyed at the end of your meditation. If you have yet to complete a contract, have no appropriate trophies at hand, or seek to serve the Mantis God in other ways than as the god’s assassin, you must instead offer your own vital fluid to He Who Walks in Blood by cutting yourself along the right arm with a sawtooth sabre. Such self-mutilation deals 1d6 points of damage to you, which cannot be healed during the hour of meditation without disrupting the obedience; after the meditation ends, the wounds can be healed by any means available. You gain a +2 profane bonus to confirm critical hits while wielding a sawtooth sabre. As long as you have a sawtooth sabre in each hand, you can use those blades to complete the somatic component of any spell you cast, and you treat sawtooth sabres as your divine focus for the casting of divine spells.Boons
Deific Obedience
Required feat: Deific Obedience
Evangelist
Source: Inner Sea Faiths
An evangelist of Achaekek who qualifies for that deity's third boon can purchase a mask of the mantis as if it were a legal item
Blessing of the Mantis (Sp)
Walk Unseen (Su)
Second Face (Su)
Exalted
Source: Inner Sea Faiths
PFS Legal
Crimson Decree (Sp)
Blood Scent (Sp)
Focused Assassin (Su)
Sentinel
Source: Inner Sea Faiths
PFS Legal
Blood Must Flow (Sp)
Bleeding Wounds (Ex)
Mantis Style Mastery (Ex)
Domains
Death, Evil, Law, Trickery, War
Subdomains
Unique Spell Rules
Source: Inner Sea Gods
Source: Inner Sea Faiths
PFS Legal
Cleric, Warpriest
- Keen Senses : can be prepared as a 1st-level spell
- Negate Aroma : can be prepared as a 1st-level spell
- Spider Climb : can be prepared as a 2nd-level spell
Druid — Murderous Command : can be prepared as a 1st-level spell