Pathfinder Codex

Achaekek

He Who Walks in Blood, The Mantis God

PFS Legal

Pantheon

Other Deities

Portrait of Achaekek

Achaekek (pronounced uh-CHAY-kek) is the deity of assassins, and the patron deity of the Red Mantis assassins who are based on Mediogalti Island off the western coast of Garund. Achaekek takes the form of a giant red mantis and kills with professional detachment, taking a middle position between Calistria, the goddess of revenge if not necessarily murder, and Norgorber who is the god of all murder whether paid for or not. His religious symbol is a pair of mantis claws depicted as if in prayer.

Alignment
LE
Nationality
Monster
Areas of Concern
Assassinations, divine punishment, the red mantis
Favored Weapon
Sawtooth sabre
Symbol
Crossed mantis claws
Sacred Animals
Crimson mantis
Sacred Colors
Red
Worshipers
The Red Mantis, assassins
Worshipper Alignments
LN , LE , NE
Realms
Blood Vale, Boneyard
Centers of Worship
Ilizmagorti

Edicts

Conduct assassinations, spread the Red Mantis's infamy, wield sawtooth sabres in combat

Anathema

Kill a rightful ruler, become fixated on petty matters such as others' gender or ancestry, abandon an assassination contract you agreed to pursue

Obedience

Meditate in a private place before a trophy or broken religious symbol taken from a target you have been contracted to kill. This trophy must be anointed with a single drop of your blood, drawn from your flesh by a sawtooth sabre, and the trophy must be destroyed at the end of your meditation. If you have yet to complete a contract, have no appropriate trophies at hand, or seek to serve the Mantis God in other ways than as the god’s assassin, you must instead offer your own vital fluid to He Who Walks in Blood by cutting yourself along the right arm with a sawtooth sabre. Such self-mutilation deals 1d6 points of damage to you, which cannot be healed during the hour of meditation without disrupting the obedience; after the meditation ends, the wounds can be healed by any means available. You gain a +2 profane bonus to confirm critical hits while wielding a sawtooth sabre. As long as you have a sawtooth sabre in each hand, you can use those blades to complete the somatic component of any spell you cast, and you treat sawtooth sabres as your divine focus for the casting of divine spells.

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Inner Sea Faiths

An evangelist of Achaekek who qualifies for that deity's third boon can purchase a mask of the mantis as if it were a legal item

Blessing of the Mantis (Sp)
disguise self 3/day, invisibility 2/day, or gaseous form 1/day
Walk Unseen (Su)
He Who Walks in Blood cloaks your steps, ensuring that you can move clandestinely during your hunts. You are constantly under the effects of a pass without trace spell, unless you wish to be followed. You also gain a +2 profane bonus on Stealth checks.
Second Face (Su)
Your deadly equipment is sacred to you. As long as you carry a mask of the mantis (Pathfinder Campaign Setting: The Inner Sea World Guide 298) on your person (even if you do so by carrying it in an extradimensional space), you can instantly don it as a free action or as part of an attack of opportunity. While you wear a mask of the mantis, you can attempt to demoralize a creature within 30 feet using Intimidate as a swift action. You no longer need to expend charges from a mask of the mantis to gain the effect of deathwatch, although you must expend charges as normal to use the mask’s other effects.
Exalted

Source: Inner Sea Faiths

PFS Legal

Crimson Decree (Sp)
doom 3/day, death knell 2/day, or blood biography 1/day
Blood Scent (Sp)
To your heightened olfactory senses, the acrid scent of blood is as pleasing and distinctive as the sweetest perfume. Three times per day, you can cast blood scent (Pathfinder RPG Advanced Race Guide 143) on yourself as a spell-like ability. This ability does not grant the spell’s bonus on attack and damage rolls, even if you are an orc or have a rage ability.
Focused Assassin (Su)
Your combat skills are just as deadly when you have an assassination target as when you don’t. When you perform your obedience for the day, if you are not contracted to kill a target, you can name a single target. You need not know the exact name of your target, but you must know a suitably detailed and correct description, such as “the thieves’ guild’s second in command.” Against that target, you gain a +2 profane bonus on attack rolls and weapon damage rolls, and you deal an additional 2d6 points of damage. The save DCs of any spells you cast on the target increase by 2. If you are contracted to kill a target, these bonuses apply against that target; if you are contracted to kill multiple targets, you must choose one target against whom these bonuses apply when you perform your obedience.
Sentinel

Source: Inner Sea Faiths

PFS Legal

Blood Must Flow (Sp)
lead blades 3/day, spiritual weapon 2/day, or keen edge 1/day
Bleeding Wounds (Ex)
All wounds you inflict with a sawtooth sabre are bleeding wounds, and deal 1d4 points of bleed damage to the target. If you deal bleed damage via another source (such as the bleeding attack rogue talent or by using a wounding sawtooth sabre), this ability does not deal additional bleed damage. You can also use bleed as a quickened spell-like ability three times per day.
Mantis Style Mastery (Ex)
You take no penalties on attack rolls from two-weapon fighting when wielding two sawtooth sabres simultaneously, and you gain a +2 profane bonus on all damage rolls with sawtooth sabres. If you deal sneak attack damage with a sawtooth sabre, you deal 2 additional points of damage for each die rolled as part of your sneak attack damage. If you have levels in the Red Mantis assassin prestige class (The Inner Sea World Guide 282), the DC for the save against your prayer attack increases by 2.

Domains

Death, Evil, Law, Trickery, War

Subdomains

Blood, Deception, Devil, Insect, Murder, Tactics, Thievery

Unique Spell Rules

Source: Inner Sea Gods

Source: Inner Sea Faiths

PFS Legal

Cleric, Warpriest

Druid — Murderous Command : can be prepared as a 1st-level spell